Confronting the Inaccessibility of SEKIRO: SHADOWS DIE TWICE

There is a strange and rather warped perception of 'fairness' in video-games, a tendency to attribute the term to products that, I would argue, absolutely don't deserve it. 'Fairness' is going to be a key topic of this article as we discuss accessibility - the game in question, Sekiro: Shadows Die Twice, was developed by … Continue reading Confronting the Inaccessibility of SEKIRO: SHADOWS DIE TWICE

SHADOW OF THE COLOSSUS (2018) and the Art of Changing an Atmosphere

If you came to me with a wheelbarrow full of money, a wonderful movie-set and promptly asked me to remake and redesign one of my favourite black-and-white films, I wouldn't know the first place to begin. This is not wholly due to my inexperience as a filmmaker but also because it is never as simple, … Continue reading SHADOW OF THE COLOSSUS (2018) and the Art of Changing an Atmosphere

Losing Your Agency and Losing Your Mind in FOOTBALL MANAGER

Football Manager 2020 is currently available for free on Steam until 01/04/2020, a gesture that has attracted a record-number of players to play during this quarantine. If you have never played the game before, this is an excellent time to get involved in a fascinating series. How do you get a player to believe in … Continue reading Losing Your Agency and Losing Your Mind in FOOTBALL MANAGER

Respecting Player Intelligence in DOOM ETERNAL

A conversation about tutorials in video-games naturally spirals off into a countless number of other discussions - how much should you expect a player to know before starting? Is giving the player detailed instructions an example of responsible design, or is it at risk of being misconstrued as patronising? If your game mechanics need to … Continue reading Respecting Player Intelligence in DOOM ETERNAL